JEH: Tell us about your participation at the //ADAPT CONFERENCE, what will you be presenting there?
Ryan: Yes, for the ADAPT Conference I can hardly wait first of all to see Montreal and to be a part of what I heard was a fantastic event last year. It's a huge shame but because of work commitments I won't be able to attend the whole event and will end up missing many of the presentations I'd love to check out. At my presentation I'll give a demo and show a retrospective of work and get into what it means to be a part of the Art Department in both feature film and video game capacities. Not just the nuts and bolts of drawing and designing but the workflow and integrating with the other departments, and lastly and maybe most importantly I'll cover the political side of things and talk about how to get into the industry and how to stay in the industry, things I've learned in my career and can hopefully pass on to those who attend the conference.
JEH: Anyone you look forward to meet there?
Ryan: Well, there are a ton of great artists and legends who will be attending this year, of course there's Syd Mead whom I've met a few times but is always fascinating, Phil Tippet's a legend of course. Some of my friends from Corel will be around to say hi, I think Dan Gregoire's going to be there too and then there's Mark Goerner who's work I admire and it goes on and on. I also get a kick out of meeting colleagues who are attending the conference, looking at portfolios and giving back to the whole artistic community. And then of course there's you Jean Eric, with whom I've been corresponding and emailing and has helped me out immensely by getting my words and work out to the CG community, it'll be very cool to finally meet you in person and say thanks for the many years of kind words.
Related Links:
www.ryanchurch.com
Corel Corporation
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