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  Armed with a copy of Corel Painter and his trusty Wacom tablet, his electronic brush has touched some of the most glorious films of our time. Having worked alongside famed directors such as Lucas, Spielberg and Cameron, his name has become one of the best known in the digital art world. Trained as a traditional painter, he quickly recognized the potential of the digital canvas and was one of the first to truly master this powerful new media. Presented by Corel Corporation, Ryan Church will be at //ADAPT 2007 this year and we are delighted to share his perspective on production reality, the secret of his ever growing popularity and the main reason why he just can’t show his latest work! We may ask you to sign an NDA (Non disclosure agreement) before reading the next few lines!  
     
   
     
 

JEH: Our last interview was on War of the Worlds about two years ago. What have you been working on since?

 Ryan: Wow, I can't believe it's been 2 years or so since then. it's been a very busy time.  I moved back down to Los Angeles which was always part of my plan of what to do after the Star Wars movies were done. I'm from here originally and it's great to be back.  I've been very busy, here are the highlights. 

My first job was the Kerry Conran version of A Princess of Mars which was fun for a while but then was shelved, I also worked on the Jon Favreau version which was interesting in that the subject was obviously exactly the same but the concepts were all very different- basically for those two projects I got to design many of the same iconic things twice.  Somewhere in there I did over a year on a Disney Feature Animation project that I hope sees the light of day someday. 

I worked with 9th Ray on a small, fun scifi film called Outlander which I think actually got made and will come out at some point soon.  I had the pleasure of working on James Cameron's Avatar for almost a year which was great, really inspiring and I think everyone will be amazed when they get to see how that turns out, I got to work with a superb Art Department there and the movie's really groundbreaking, even to a huge Cameron fan such as myself. 

I also did some design work for Transformers, and of course for the last 6 months or so I've been full time deep into the world of J.J. Abram's Star Trek movie which has been really fun and a unique challenge as a designer.  I'm also currently putting in some time on Robert Rodriguez' Barbarella which is tremendous fun.  All the while I do design and illustration work for EA on several of their projects including the Lord of the Rings games, internal projects at EA Redwood City, and over a year's worth of work on the Spielberg/EA collaboration that was announced in October 2005.  That's a lot of work but I love jumping around on different projects, keeping a few things going at once and always keeping busy with freelance work in addition to whatever the day job is. 

 
     
 
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